Monk

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Skills
Pacifism: If the Monk does not attack until an enemy attack is directed at them, an ally will gain a stat boost for each turn the Monk does not attack.* Passive, Attack+2 each turn until targeted by enemy

Numbshock Fist: The Monk executes a special punching technique that makes the target go numb, inflicting them with Paralysis.* TP Cost: 30

Viper Strike: The Monk jabs the enemy with their hand, somehow afflicting the enemy with Poison.* TP Cost: 30

Tiger Hold: The Monk grabs the enemy with two fingers; although it seems harmless, the hold will inflict 10 damage on an enemy if they try to escape, and while in the hold they cannot flee.* TP Cost: 30

Alignment: The Monk's body, mind, and soul come into alignment, and they temporarily receive healing at the start of each turn in addition to a boost in Attack.* TP Cost: 50, Attack+4

Astral Journey: The Monk is able to take on an astral form and leave their body. While in this astral form, they cannot interact with physical matter; they can pass through physical objects, walls, floors, and barricades. They can physically touch magic barriers and energies, and subtly influence the behaviors of fire, wind, and electricity. They can telepathically send thoughts to others while in this form. While in this form, they cannot attack, and will suffer damage from magic attacks while all physical attacks will miss. They are able to instantly teleport back to their body at any time.* TP Cost: 10

Ki Charge: The Monk harnesses spiritual energy to convert it into a magical attack on a single target; uses Monk's Attack stat and enemy's Magic Defense stat.* TP Cost: 50

Inventory

 * Gi (color of choice)


 * White Sash