Fighter

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Fighters possess high Attack and Agility that lets them deal great damage and evade many enemy attacks. The high evasion is what they really rely on as they have low Defense that causes them to take quite a lot of damage from enemies with physical weapons. On the other hand, Fighters have average Magic Defense that lets them tank magic attacks better than physical ones.

Skills
Power Gauntlet: The Fighter executes a powerful uppercut attack with their gauntlets.* TP Cost: 70

Fighting Spirit: The Fighter does not lose confidence during a crisis, and so during a crisis cannot have their Courage or Defense debuffed.* Passive

Focus Attack: The Fighter focuses their energy and then delivers a swift blow to an enemy that causes the enemy to become dazed.* TP Cost: 50

Don't Flinch: The Fighter feigns an attack to cause the target to flinch; if the target flinches, they'll be easier to get information out of.* TP Cost: 10

Battle Pep: The Fighter peps up allies for battle if they have been effected with status ailments.* TP Cost: 30, Ally Attack+3 Agility+2

Megaton Punch: The Fighter uses a special punching maneuver designed specifically to smash through walls, floors, and other barriers; cannot break magic/magically enhanced barriers.* TP Cost: 20

One-Inch Punch: The Fighter knocks out an enemy with a single punch; the target will remain unconscious for the duration of the battle.* TP Cost: 100

Overview
Fighters can be good to have around in any campaign, though they are a bit of a glass cannon.

The Power Gauntlet skill is an offensive skill that deals high damage to a single enemy unit.

Fighting Spirit keeps the Fighter from being weakened with debuffs to their Courage and Defense when their health is low, which will allow them to continue dealing great amounts of damage to enemies and from having their Defense lowered more than it already is.

Focus Attack inflicts an enemy with the Dazed status ailment, making them easier to hit as they are unable to move.

Feint Attack increases the damage of the next attack to hit the enemy by adding 2 values to the next attack's attack roll.

The Battle Pep skill is useful for supporting allies that have been effected with status ailments by increasing their Attack and Agility.

Battle Training increases the Fighter's Defense a little, which will let them tank physical attacks a little bit better than usual.

One-Inch Punch is an offensive skill that will defeat an enemy in a single strike, but it has a high roll to balance this.

Inventory

 * Gauntlets (AR: 7)


 * Red Sash

Trivia

 * The Power Gauntlet skill takes its inspiration from the Mii Brawler's Ultimate Uppercut attack in Super Smash Bros. for Nintendo Wii U and 3DS.
 * Also a move of the Mii Brawler is the Piston Punch, which had a glitch in early patches of the game that would kill an opponent with it instantly upon connecting, and this glitch earned the name "One-Inch Punch", which is also one of the Fighter's skills in Towers and Tarragons.


 * The Fighter's Focus Attack comes from Ryu of Street Fighter's attack of the same name.