Valkyrie

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Valkyries are a pseudo-support class as they wield Light Magic that they can use to heal allies but also have high Magic Attack that allows them to deal great amounts of damage with offensive spells. They are mounted on a horse and have high Agility as a result. As with many magic-using classes, Valkyrie have low Attack and Defense, making them weak against enemies with physical weapons.

Skills
Shield Maiden: The Valkyrie blocks an attack directed at one of their allies, preventing the ally from taking any damage.* TP Cost: 7

Sol: The Valkyrie heals back health equal to the amount of damage they deal with their next attack.* TP Cost: 7

Mist Order: The Valkyrie will not take bonus damage from being a horse-mounted class. Passive

Banishment: The Valkyrie instantly banishes one undead enemy, removing the enemy from combat.* TP Cost: 6

Providence: The Valkyrie makes status ailments on allies within a twenty feet radius last half as long.* Passive

Magnificence: The Valkyrie's magnificent power causes enemies to cower before them; enemies with a Courage stat lower than 6 will flee the battle, while those with a Courage stat lower than 10 will be paralyzed.* TP Cost: 10

Divine Barrier: The Valkyrie erects a barrier of holy magic that cannot be penetrated by death magic or dark magic.* TP Cost: 9

Overview
Valkyries are great to have in any campaign thanks to their high Magic Attack stat allowing them to deal a lot of damage and heal allies greatly.

The Shield Maiden skill allows the Valkyrie to block an enemy attack directed at an ally, preventing an ally from taking damage of their health is low.

Sol allows the Shield Maiden to heal back damage while also dishing it out to enemies, and since they can't use Nosferatu, this can be very useful.

Banishment is great for removing an enemy from combat and thinning the enemy ranks, but can only be used against the undead; this is exceptionally useful against Necromancers for this reason.

Providence will lessen the amount of time an ally suffers status ailments they currently suffer, preventing enemies from capitalizing them as much.

The Magnificence skill forces Paralysis onto all enemies and can absolutely cripple an enemy's advance.

Divine Barrier is great for when the party is fighting enemies that use dark magic or death magic.

Inventory

 * Horse (with Saddle and Bridle)


 * Regal Staff (AR: 5)


 * Satchel of Books (6 Books)


 * Parasol


 * 2 Golden Apples


 * Heeled Boots

Starting Spells
Kazap: A wave of electricity is sent out from the user, hitting in a ten feet circle around them. MP: 30

Ward of Gales: The user casts a spell on a single target that causes violent winds to blow other creatures away from the target when they get too close. MP: 40

Heal: Heals an ally it is used on. MP: 10

Seraphim: A strong light magic spell that deals high damage to a single undead target and inflicts them with Blind; can travel up to 20 feet. MP: 30