Warlock

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
The Warlock is one of the few classes capable of using arcane magic, the art of distorting reality and the perception of space and time. The Warlock has high magic attack and so can deal a great amount of damage to enemies, especially when equipped with strong arcane spells. The Warlock also has good Magic Defense and Agility, making them useful against other magic-using classes, but being vulnerable to physical damage with their low Attack and Defense stats.

Skills
Shapeshift: The Warlock shapeshifts into some kind of magical creature for a short time. The transformation lasts for five turns, until combat ends, or for two hours if used outside of combat. The Warlock can morph into a creature up to twenty feet in height and gains abilities of the creature they become. TP Cost: 40

Illusion: The Warlock is able to create illusions; the illusion can be made up of an image or sound. The image cannot be larger than ten feet in height or width.* TP Cost: 10

Fearmongering: The Warlock causes the enemy to see something absolutely terrifying and then feeds off of this fear to bolster stats.* TP Cost: 25, (Magic)Attack+5, (Magic)Defense+4

Teleport: The Warlock is able to teleport themselves, a single ally, a single enemy, or a single object anywhere within 100 feet. At Level 8, up to two objects can be teleported at a time. At Level 12, the teleport distance increases to 300 feet. At Level 16, the Warlock is able to register a single point anywhere they wish that they can then teleport things to later, and can dispel this point at will. At Level 20, they can register two points at once and teleport up to five targets.* TP Cost: 10

Summon Phantom: The Warlock summons a phantom to assist them in battle. The Phantom has 30 health and 10 attack; it is immune to status effects and courage-dependent skills or spells. The Phantom leaves after its health is depleted or after the battle ends.* TP Cost: 30

Curse: The Warlock places a curse on a single enemy target that will trigger each time they do a specific action. The curse can have one of the following results: inflicting with a status ailment, suffering magic damage, stumbling, or losing their grip on an item they have. The curse wears off after one day, or after the Warlock dismisses it.* TP Cost: 30

Reality Check: The Warlock causes the enemy to be more likely to miss attacks by warping their perception of reality.* TP Cost: 30

Overview
The Warlock is useful in any campaign, but will be particularly useful in battles against other magic-using classes.

The Shapeshift skill lets the Warlock morph into a monstrous form for three turns, and this form can be used to scare off people, perform incredible feats of strength, and execute attacks on enemies. Due to the Warlock's low Attack, this skill is not recommended for use in battle unless against enemies with low Defense.

The Fearmongering skill is useful for increasing the Warlock's stats, allowing them to deal more magical and physical damage and take it as well.

Teleport is a highly versatile skill that can be used to move around, get closer to an objective, evade attacks, acquire items, get to advantageous positions, rescue allies, and all sorts of things.

Summon Phantom is great for supporting the party as it adds another ally to the party temporarily.

Curse will damage an enemy each time they make a specific action or movement, this is very useful on enemies that work best when mobile or on leaders of enemy teams.

Reality Check is best used on enemies that use physical weapons so that the Warlock will be able to evade their attacks more easily, which can be paramount considering their low Defense stat.

Inventory

 * Golden Staff (AR: 2)


 * Purple Cape


 * 10 Crackers


 * 400 gold


 * Disc of Unknown Origin

Starting Spells
Arcane Orb: A simple arcane magic spell that blasts a projectile orb of magic that homes in on a single enemy target. Can move up to 50 feet. MP: 30

Illusory Disguise: The user casts an illusion around themselves that changes their appearance to that of someone or something they have visually seen. The illusion cannot be three feet taller or shorter than the user, and cannot be larger than twice their own arm span. The illusion will also change the user's voice to that of who they are taking the appearance of. MP: 10

Phantom Edge: Cause an invisible force to slash right in front of the user. MP: 10

Magic Limb: Create a magical, flying limb; the limb can pass through solid objects and can lift up to ten pounds; the limb cannot attack. MP: 0