Hero

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Heroes are an offensive class with all-around stats, but possessing solid Defense. They wield a sword and shield and a bow in battle, allowing them to attack from varying ranges. They fare considerably well against most enemies thanks to their stat makeup.

Skills
Gale Boomerang: The Hero hurls out a boomerang with a wind current swirling around it that can hit up to three targets and has a chance of dazing them; roll a die for each target that it hits; if the number is higher than 13, the respective target will be dazed. If the boomerang is thrown at an item, it can pick up the item and bring it back to the Hero.* TP Cost: 50

Iron Boots: The Hero dons iron boots that decrease their Agility but increase their Defense. The Hero's movement is halved when wearing the boots and they cannot dash, but they cannot be knocked down or picked up.* TP Cost: 30, Agility-5, Defense+7

Power Glove: The Hero puts on a power glove that allows them to lift very heavy objects. They can lift up to 4000 pounds, but cannot walk while holding the object.* TP Cost: 30

Flute Song: The Hero plays a special song on their flute that removes debuffs on all allies that can hear it.* TP Cost: 40

Hero's Spirit: The Hero calls the spirit of a great but fallen hero that arrives and assists in battle. The Hero's Spirit has 80 health, 12 Attack, 5 Defense, 10 Magic Defense, and 20 Courage. They will depart after their health reaches zero, but will stay with the party after combat ends. They cannot be healed through any means.* TP Cost: 50

Courageous Light: The Hero shines a courageous light upon themselves and allies, increasing stats.* TP Cost: 50, (Magic)Attack+4, Magic Defense+3, Agility+2, Courage+5

Cyclonic Spin Attack: An area of effect attack that hits all enemies around the Hero.* TP Cost: 60

Overview
Heroes are good to have in any campaign because of their versatility in and out of combat.

Iron Boots is a good skill to have if the Hero needs to be able to tank more damage from enemies, as it significantly raises their Defense but also decreasing their evasion rate by lowering their Agility considerably.

Power Glove will allow the Hero to lift incredibly heavy objects that block their path, or can lift heavy objects in order to move them elsewhere, hurl them at enemies, or use the object on a structure like a wall or gate; there are really many uses to the Power Glove skill.

Flute Song is a good support skill as it will remove any and all debuffs that all allies currently suffer.

The Cyclonic Spin Attack skill hits lots of enemies at once and deals considerable damage.

Inventory

 * Sword (AR: 11)


 * Shield


 * Bow (AR: 10)


 * Quiver of Arrows (30 Arrows)


 * Empty Bottle


 * White Cloth


 * Chain Grappling Hook (25 feet)