Wraith

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Wraiths are a very powerful class as they wield both a physical and magical weapon, capable of attacking up close or at a range. They possess average magic attack and high attack, and are sufficiently fast and tanky in regards to magic. They have weak defense and so are vulnerable to physical weapons such as blades and bows.

Skills
Death Walker: The Wraith is able to walk the fine line between life and death, and as such is immune to death magic.* Passive

Reap and Sow: The Wraith gains an increase in Special Attack and Defense if an ally falls in battle.* Passive, Special Attack+3, Defense+5

Deadly Stroll: The Wraith strides forth among enemy ranks and executes a whirling scythe attack that damages up to three enemies and instantly kills one of them.* TP Cost: 100

Time Hasn’t Come: The Wraith prevents one ally from falling when they are hit with an attack that would otherwise be lethal.* TP Cost: 40

Shade Phase: The Wraith becomes intangible, and can pass through walls or objects and automatically evade enemy attacks for one turn when used in combat. TP Cost: 10

Phantom Strike: The Wraith executes an attack that sets an enemy’s health to 1 but causes the Wraith to take 50 damage as a result.* TP Cost: 40

Undead Council: The Wraith can confer with the undead or spirits.* Passive

Overview
Wraiths are great to have in any campaign because of their generally high stats and their ability to attack through both physical and magical means.

The Death Walker Skill grants the Wraith immunity to death magic, making them great for using against enemy necromancers.

The Reap and Sow Skill will make the Wraith more powerful by raising their lowest stats if an ally falls in battle.

Deadly Stroll is an offensive Skill that hits three enemies and will instantly kill at least one of them; due to the Wraith's high Attack stat, they are very likely to kill most enemies hit with this attack.

Time Hasn't Come will prevent a single ally from being killed when hit with a lethal attack, instead setting their health to 1 and allowing them to stick around for an extra turn or giving them a chance to be healed back into a safer health range.

Shade Phase allows the Wraith to move through walls and doors, good for infiltrating enemy fortresses. In combat, the Skill will make the Wraith invincible for a single turn.

Phantom Strike is an offensive Skill that sets an enemy's health to 1, allowing an ally to get the killing blow, but will also cause the Wraith to take 50 recoil damage when used.

Undead Council lets the Wraith speak with spirits around them and gain information by asking the spirits questions.

Inventory

 * Scythe (AR: 14)


 * Death Tome (AR: 6)


 * Black Cloak


 * 6 Pomegranate Seeds


 * Pocket Watch

Starting Spells
Final Word: Revive a dead creature; the creature cannot move but may say one word before they die again; reviving the same creature again will have them only able to say the same word they had said before. MP: 0

Wretched Sense: A magic spell that causes a single target to experience a harrowing sensation; they can feel a cold air on their skin, experience a smell as though something near them has died, or hear voices whispering. MP: 0

Ghast: A simple death magic spell that hurls a projectile of ghastly energy and bones at the target; travels up to 60 feet. MP: 20

Skelemount: A spell that summons a skeletal horse to fight at one's side or for the user to mount upon. The skeletal horse has 60 HP, 3 Attack, 20 Courage, and 10 Agility, but possesses no defenses. MP: 40