Sherpa

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Sherpas are an offensive class that exceeds all when fighting in mountainous environments. Sherpas have solid Attack and Defense stats and high Agility, allowing them to perform very well in battle. They have average Magic Defense, so they can reduce the damage from magic attacks. They can attack up close or from a range with their harpoon.

Skills
Climber: The Sherpa is an expert climber and cannot have their Agility lowered or movement restricted when fighting in the mountains; they are also able to scale walls or buildings that others have trouble with.* Passive

Guide: The Sherpa can easily guide allies through mountains, and so allies will have increased Agility when fighting on mountains.* Passive, Agility+2

Bundled Up: The Sherpa is resistant to cold or ice-based attacks and magic, taking halved damage from them.* Passive

Avalanche: The Sherpa blows on a bugle that causes a large amount of snow to fall onto the field of battle, covering an area of fifty square feet; one enemy is frozen and unable to move for some time. Snow restricts the movement of anyone who walks in it, halving their movement.* TP Cost: 80

Thin Ice: The Sherpa has little patience, and if their Defense or Agility gets lowered their Attack will increase by the same amount their other stats were decreased.* Passive

Belay: The Sherpa can tie a belay line between themselves and an ally to share stat boosts that the ally receives, including healing, but will also share status ailments that the ally is afflicted with.* TP Cost: 20

Icebreaker: The Sherpa gets to know an enemy and profiles any weaknesses they have.* TP Cost: 20

Overview
Sherpas are good to have in any campaign because of their solid stats, and are great to have in campaigns that take place in mountains.

The Climber skill is a passive skill that allows the Sherpa to scale anything, and also prevents their Agility from being lowered when in the mountains.

The Guide skill is a passive skill that activates when fighting in the mountains and increases the evasion of all allies.

The Bundled Up skill is another passive skill that halves damage taken from icy attacks and ice magic.

The Avalanche skill is an offensive skill that hits up to three enemies and will inflict the Frozen status ailment on one of them.

Thin Ice is yet another passive skill that will increase the Sherpa's Attack if their Agility or Defense (or both) get lowered.

Belay will allow the Sherpa to share stat boosts and healing that the appointed ally receives, allowing healing spells to heal more allies at one time and making spells or support skills effect more allies. The skill will also cause status ailments to be shared though, so there is a risk in using it.

The Icebreaker skill allows the Sherpa to reveal any weaknesses the enemy has, such as a weakness to magic, certain types of magic, or certain kinds of skills. The skill will not reap any information if the enemy has no blatant weaknesses.

Inventory

 * Harpoon (AR: 5)


 * Length of Rope (65 feet)


 * Climbing Boots


 * Heavy Coat


 * 86 gold