Goblin

A race of humanoid creatures that typically inhabit caverns. They have proficiency with crossbows and clubs and are able to learn magic. Goblins are naturally good at climbing and seeing in the dark.

Race Skills
Night Vision: The Goblin can see in the darkness of night or in dark places such as underground. Passive

Cunning: The Goblin is an excellent liar; their lies have a higher chance of being believed by others. Passive, Success Roll+6 when lying/bluffing

Wall-Scaling: The Goblin is a good climber, and is able to scale on walls with ease. They have a little difficulty scaling on ceilings, but can do so if they are careful enough. TP Cost: 0, 10 to climb on ceilings