Champion

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Champions are offensive units that wield a sword, trident, or mace in battle, they have high Attack and Defense that makes them excellent against enemies with physical weaponry; they also have solid Agility so that they can evade most attacks and average Magic Defense that helps them lessen the damage from magic attacks.

Skills
Spike Armor: The Champion wears spiky armor that harms enemies that physically attack them for half as much damage as they deal; does not effect projectile or magic attacks.* Passive

Taunt: The Champion taunts an enemy to enrage them, increasing their Attack and lowering their Defense and Agility.* TP Cost: 40, Enemy Attack+2, Defense-3, Agility-1

Cape Envelope: The Champion envelopes an enemy in their cape and then powerfully slashes them with their weapon.* TP Cost: 70

Disrupt: The Champion disrupts the formation of an enemy horde, causing one enemy to flee the battle.* TP Cost: 90

Duel Caller: The Champion confidently calls for a duel with the strongest enemy of an enemy horde/team, causing the strongest enemy to focus their attacks on the Champion.* TP Cost: 40

Stubbornness: The Champion's stubbornness prevents their Defense and Magic Defense from being lowered by any more than one point.* Passive

Wild Down: The Champion strikes at a target's legs to topple them to the ground. On the target's next turn, they have to spend an action to get up before they are able to move or attack. The Skill only effects legged enemies that are currently on firm ground.* TP Cost: 50

Overview
Champions are great to have in any campaign since they can deal with most enemies with relative ease.

The Spike Armor skill is a passive skill that damages enemies during enemy phase that physically attack the Champion; it does not take effect when enemies attack with ranged weapons or magic.

Taunt is a risky Skill as it slightly raises an enemy's Attack, but lowers their Defense and Agility as well, so that hitting them and dealing more damage to them is easier.

Cape Envelope is an offensive skill that deals great damage.

Disrupt is great for removing an enemy from the battle so that there will be less enemies to deal with; does not work on bosses.

Duel Caller forces an enemy to only target them, which is great for preventing an enemy from attacking weaker allies or support classes.

Stubbornness prevents the Champion's defensive stats from being lowered by more than 1 point each turn, lessening the effects of enemy spells or skills.

Inventory

 * Mace or Sword (AR: 12) (Select One)


 * Red Handkerchief


 * Faded Cape


 * 700 gold


 * 5 Salty Crackers

Trivia

 * The Spike Armor skill is inspired by an ability possessed by the Champion Alrick in Kingdom Rush: Frontiers.


 * The Cape Envelope skill is in reference to Meta Knight's Final Smash in the Smash Bros. series, Galaxia Darkness. Funnily enough, the Warrior class also has a skill inspired by this, but is under a different name.


 * The Wild Down Skill is inspired by an Art of the same name performed by Reyn in Xenoblade Chronicles.