Eldritch Blade

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Skills
Darkblade Jinx: The Eldritch Blade places a curse on an enemy's weapon that causes the enemy's weapon to backfire if they roll higher than a 12 when attacking.* TP Cost: 50

Final Masquerade: The Eldritch Blade dons a mask of magic energy and then, wrapping their blade in arcane forces, unleashes a lethal attack on all enemies within a forty foot radius; all allies of the Eldritch Blade receive debuffs to stats.* TP Cost: 80, (Magic)Attack-6, (Magic)Defense-6

Veil of Darkness: The Eldritch Blade wraps a curtain of shadows about themselves, inflicting themselves with Blind, and then throws it onto an enemy, inflicting them with Blind as well.* TP Cost: 30

Faded Sun: The Eldritch Blade lowers an enemy's defensive stats when battling at night.* Passive, (Magic)Defense-4

Lotus Gift: The Eldritch Blade gifts a lotus flower to an enemy; the enemy is healed for 50 health, but is unable to flee or escape from battle and also becomes afflicted with Sleep.* TP Cost: 20

Empty Moment: The Eldritch Blade evades an enemy attack and then executes a counterattack.* TP Cost: 60

Genesis Saber: The Eldritch Blade rains down arcane meteors upon an enemy while executing several blade slashes.* TP Cost: 70

Inventory

 * Sword (AR: 8)


 * Eldritch Tome (AR: 9)


 * Sapphire


 * Citrine


 * Emerald


 * Amethyst

Starting Spells
Mavii: Morph one of the user's limbs into a desired object; can not be any heavier than what the user can physically carry. MP: 20

Special Illusion: The user can create an illusion within ten cubic feet; the illusion can move along a path that the user determines, for up to 200 feet, and can move an additional ten feet for each level the user currently has. The illusion can make one sound, and can be programmed to make the sound in response to certain events, such as a significant change in lighting or if the illusion detects sound within fifteen feet. MP: 10

Mirror Wall: Create a wall up to ten feet high and five feet across; the side facing away from the user will be a mirror that reflects whatever anyone sees back to them, whereas the user is able to see through the barrier to the other side. The barrier is very fragile and will break if attacked. MP: 5

Doppelganger: A magic spell that creates an illusory duplicate of the target; the duplicate cannot attack and is not corporeal. MP: 20