Muse

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Muses are masters of the arts and inspiration; they have unlocked their full creative ability and use their magic instrument to harness and channel this into songs that support their allies. Muses themselves also have prowess with elemental magic, making them a hybrid of offensive and support classes. They have average Magic Attack, so they don't always deal a lot of damage, particularly against enemies with high Magic Defense. Muses do however possess solid Defense and Agility that lets them evade or tank enemy attacks effectively.

Skills
Tuned Instrument: The Muse's magical songs are increased in effect temporarily; +1 to stat boosts, effects last for an additional two turns. TP Cost: 20

Forte: The Muse's songs grow louder, effecting another ten feet wider area for two hours. TP Cost: 20

Stargazer: The Muse possesses knowledge on the cosmos, and can navigate using stars and constellations or consult information on astronomy.* Passive

Maestro: The Muse can reverse buffs or debuffs from enemy magic songs.* TP Cost: 25

Inspire: The Muse can inspire allies to work harder at certain tasks or even in battle, essentially raising success rate by 2 points.* Passive

Enlightenment: The Muse clears their mind and increases their Defense and Magic Defense.* TP Cost: 60, (Magic)Defense+6

Theater Kid: The Muse is an experienced actor, and is able to more easily convince, persuade, or deceive others using these acting skills.* Passive, Success Roll+6 when using acting skills

Overview
Muses can be good to have around in any campaign, as similar to a Paladin or Enchantress they are a pseudo-support class that can contribute offensively as well.

The Tuned Instrument skill essentially makes the songs the Muse plays work more efficiently, taking the song the player wrote and making it work better.

Forte allows more allies to hear the song that the Muse plays by playing the song louder, letting the song effect more allies at once.

Maestro is really only useful if there are other Bards or Muses on the enemy side, as there would otherwise be no enemy magic songs to reverse. However, if there are such enemies, the Maestro skill is useful for ensuring that they are unable to effectively support their allies by removing buffs they place.

Inspire is useful for preventing critical failures and helping allies succeed in attempts by increasing the values of their success rolls.

Enlightenment increases the Muse's defensive stats, which certainly helps their low Magic Defense.

Battle Symphony is a specialized song of the Muse that increases the battle performance of allies by raising their offensive stats and their Defense stat.

Inventory

 * Musical Instrument (AR: 3)


 * Blank Scroll


 * Inkwell


 * Feather Quill


 * Laurel Wreath


 * 9 Apples

Starting Spells
Heat Signature: Leave a message in flaming writing on a surface. MP: 5

Inferno Divider: Cause pre-existing fire to bend around the user as they move. MP: 0

Minuet of Forest: A gentle song that draws animals of a desired type within 500 feet towards the user. MP: 20

Wings of Icarus: Grant a pair of wings to a creature that does not have them; the creature will be able to fly freely up to a maximum of 3,000 feet into the air. The wings will vanish after ten minutes have passed. MP: 20