Mystic

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Mystics are a pseudo-support class that can support allies with their skills and fight enemies with their magic jewelry that fires energy magic. Mystics have high Magic Attack and Magic Defense and solid Defense. The Mystic's weakness lies in their poor Attack and Agility. Thanks to the use of magic, the Mystic can attack from many different ranges, including close quarters.

Skills
Power Rings: The Mystic gives two power rings, one to two different allies, that increase the Attack and Magic Attack of the wearer. The rings will lose power after one week.* TP Cost: 40, (Magic)Attack+4

Cripple Bracelet: The Mystic harnesses the magic of a bracelet they bear to cripple an enemy's defenses.* TP Cost: 70, Enemy (Magic)Defense-7

Fortune-Teller: The Mystic tells a fortune to a single person; it can be a good fortune or a bad fortune, and may warn of something good or bad. The person can be convinced to take a certain action, particularly if they are superstitious.* TP Cost: 15

Tiger Eye: The Mystic has an eye for magic jewelry, and can get discounted prices on magic gems and jewels at shops.* Passive

Rabbit's Foot: The Mystic gives a rabbit's foot to an ally, increasing the ally's chance of dodging an attack.* Roll: 14, Agility+5

Amulet Blast: The Mystic fires a powerful continuous beam of magic from an amulet at an enemy.* TP Cost: 80

Mirror Image: The Mystic reflects status ailments they currently suffer onto an enemy as well.* Passive

Overview
Mystics can be good to have in any campaign as they are an effective pseudo-support class.

The Power Rings skill is great for boosting the offensive stats of an ally that struggles to deal damage or of an ally that already has good offensive stats so that they can deal even more damage.

Cripple Bracelet is great against enemies with solid defensive stats, Guardians, Knights, and Juggernauts in particular.

Fortune-Teller gives an ally invulnerability against the next enemy maneuver meant to lower the ally's stats.

Rabbit's Foot increases an ally's Agility so that they can evade attacks better, and is a great skill to use on classes that lack Agility such as Necromancers or Wizards.

Amulet Blast is an offensive skill that deals a high amount of magic damage.

Mirror Image is a good way to punish enemies that inflict debuffs or status ailments on the Mystic, as the enemy will be inflicted with those same hindrances.

Inventory

 * Magic Amulet (AR: 1)


 * Crystal Ball


 * 230 gold


 * Rare Diamond


 * Silver Trinket

Starting Spells
Silence: A magic spell that prevents the enemy target from using magic spells. Can target a single creature within 20 feet. MP: 25

Curse of Greed: Cast a curse on a single creature that the user can physically touch; the curse strengthens any greed they might hold, and makes them act very selfishly and greedily. Lasts for one day. MP: 20

Mind Reader: Allows the user to read the mind of creatures they can visibly see; will not work on creatures with no mind, lasts for only thirty minutes. MP: 40

Read Emotions: Allows the user to perfectly read the emotions of a target, even if they try to hide them. MP: 0

Trivia

 * The Mirror Image skill is inspired by the Nitrome game, Mirror Image.


 * The Power Rings skill is inspired by the Power Rings seen in Adventure Time.


 * Cripple Bracelet is inspired by the magic bracelet of the same name in Monster Hunter X Warlock Quest, although in that game it actually cured the person wearing of crippling injuries rather than crippling an enemy's defenses.