Jailer

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
The Jailer is an offensive class that wields a heavy ball and chain in battle; this gives them high Attack, so they can deal serious damage to enemies, but the weight of their weapon slows them down and results in low Agility, and as such cannot evade most enemy attacks. Jailers do however have solid Defense and average Magic Defense, so getting hit with an enemy attack will not deal substantial damage. Jailers have enhanced skills when they are in dungeons.

Skills
Shackle: The Jailer shackles an enemy in place, preventing them from moving. The chain can be broken by a heavy weapon or by magical means.* TP Cost: 20

Dungeon Instinct: The Jailer can sniff out traps or dead ends in dungeons.* Passive

Wrecking Ball: The Jailer does a whirling attack with the ball and chain that hits all enemies in a circle around them.* TP Cost: 60

Prison Food: The Jailer gives prison food to an enemy; the enemy is healed a small amount but also suffers a decrease in Attack and Agility.* TP Cost: 30, Enemy Attack-4, Agility-3

Confine: The Jailer places an enemy in confinement, preventing them from being healed or receiving buffs from other enemies.* TP Cost: 40

Jailer Key: The Jailer can unlock doors in dungeons.* Passive

Salvage: The Jailer salvages as much as they can in dungeons, and after a battle will acquire a weapon item.* Passive

Overview
Jailers are good to have in any campaign, but especially campaigns where the party goes through a dungeon.

The Shackle skill will prevent an enemy from moving, making attacks directed at them hit automatically and keeping the enemy from using physical attacks on anybody out of their range.

Dungeon Instinct is great for helping the party avoid traps or going down dead-ends when in a dungeon.

Wrecking Ball is an offensive skill that hits all enemies at once and is devastating in its attack power.

Prison Food will weaken the enemy by lowering their stats, but will also heal them for 8 health when used.

Confine is great for using on bosses so that other enemies cannot support the boss by raising their stats or healing them, or using any spells or skills to remove status ailments.

Jailer Key allows the Jailer to unlock any door in a dungeon, including doors to cells or secret rooms.

Salvage is great for acquiring new weapons as it will yield a new weapon after each battle fought in a dungeon.

Inventory

 * Ball and Chain (AR: 10)


 * Orange


 * Pair of Shackles


 * Blunt Fork