Necromancer

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Necromancers are a very polarized class, as they have high Magic Attack and Magic Defense but low Attack, Defense, and Agility. Necromancers have a difficult time against physical weapons but can summon ranks of the undead to do the dirty work for them if they desire, and can command their undead servants to overwhelm enemies. The undead typically don't have much health, but their combined efforts can be enough to overwhelm individual enemies or cause disarray among groups of enemies. While the undead keep the enemy at bay, the Necromancer can use their own magic spells to bombard the enemy from afar.

Skills
Bone Shield: The Necromancer is able to temporarily cause skeletons or undead to automatically take attacks for them for two turns.* TP Cost: 50

Hell Breaker: The Necromancer summons a very powerful undead warrior to aid them in battle. The warrior has 50 health, 15 attack, and 8 Defense. He will leave after battle ends or if he is killed.* TP Cost: 60

Tainted Ground: The Necromancer can use death magic to make nearby earth and plants withered and unstable.* TP Cost: 20

Earthen Escape: The Necromancer can cause the earth to swallow them so that they can escape from enemies or keep hidden temporarily.* TP Cost: 45

Skeletal Avatar: The Necromancer creates a skeletal avatar around themselves that gives them increased stats.* TP Cost: 80, Agility+3, (Magic)Defense+6, Attack+6

Undead Council: The Necromancer can confer with the undead or spirits; he can ask them questions, tell them a message, and receive information from them.* Passive

Ghastly Act: The Necromancer can manipulate spirits to cause an unsettling event to take place. They can move an object from one room to another, cause blood to run down walls, make doors slam shut, make the room temperature drop sharply, cause all sources of light in a room to dim significantly, or cause small plants to wither and die in a manner of seconds.* TP Cost: 10

Overview
Necromancers are good to have around in any campaign, though caution is advised when fighting lots of enemies with physical weapons.

Bone Shield is a must have for Necromancers that are fighting enemies that wield physical weapons, or many enemies at once, as it will grant them complete protection from all attacks directed at them for a short time.

Hell Breaker summons an undead warrior that is more powerful than most, having a great deal of health and good stats as well; the Hell Breaker will follow the Necromancer throughout the campaign until they are defeated in battle.

Tainted Ground slows down enemies that are effected by it, allowing the Necromancer and their allies to land hit more easily.

Earthen Escape lets the Necromancer escape danger or make themselves unable to be attacked by enemies for a brief time when it is used, making it a sort of easy retreat option if the Necromancer gets cornered or is low on health.

The Skeletal Avatar skill increases all of the Necromancer's stats except their Magic Attack; the skill allows the Necromancer to take physical damage more easily and dish out physical damage better as well; it also increases their Agility so that they can evade attacks better.

Undead Council lets the Necromancer speak with spirits around them and gain information by asking the spirits questions.

Inventory

 * Stygian Staff (AR: 2)


 * Rotten Apple


 * Skull Necklace


 * Small Hourglass

Starting Spells
Ghast: A simple death magic spell that hurls a projectile of ghastly energy and bones at the target; travels up to 60 feet. MP: 20

Skeleton: A spell that summons a skeleton to fight at one's side. The skeleton will have 30 HP, 6 Attack and 20 Courage, but no Defense or Agility of any kind. Skeletons take extra damage from some light magic spells, as they are categorized as undead. MP: 20

Wretched Sense: A magic spell that causes a single target to experience a harrowing sensation; they can feel a cold air on their skin, experience a smell as though something near them has died, or hear voices whispering. MP: 0

Dead Puppet: Manipulate a dead creature to move and act; the dead creature will copy the movements of the user, but cannot speak. The puppetry can last for ten minutes, after which the spell will wear off. MP: 10

Notable Necromancers
Ashworth, a Necromancer in the kingdom of Gavainselle, assisted the Paladin Isidorus and the Pegasus Knight Sir Nimbus in the defeat of the bandit ring and its kingpin. Ashworth certainly follows a moral code of his own, as he had no problem summoning an army of zombies to ravage a town militia or attempting to conspire with a brigand that was robbing a woman. However, Ashworth has also shown to have a good side, as he helped liberate slaves from the bandit ring's headquarters and worked to help defeat the kingpin, actually summoning two spirits that dealt 100 damage to the kingpin with a critical hit.

Trivia

 * The Tainted Ground skill is inspired by a power of the same name in Lord of the Rings: The Battle for Middle Earth.