Mercenary

This article is about a class in Towers and Tarragons and Planets and Pulsars. If you would like to edit this article, please leave a message asking for permission.

Description
The Mercenary class is your all-rounder. Mercenaries have overall balanced stats, making them well-equipped for many situations but not necessarily doing exceedingly well either. Jack of all trades but master of none sums up the Mercenary well. They can evade and tank attacks decently and dish out a decent amount of damage as well.

In TnT
Monetary Motivation: When promised money in exchange for a deed by an NPC, the Mercenary gains an increase in stats.* Passive, Player Attack+6, Defense+4, Agility+5

Professional Courtesy: The Mercenary can save an enemy from death, setting their health to 1 if they or an ally killed them.* TP Cost: 30

Riposte: When under attack from an enemy, the Mercenary gains a slight boost in Courage.* TP Cost: 20, Courage+3

Aether: A flying sword attack that inflicts heavy damage to a single target; is deadly on critical hit.* TP Cost: 50

Quick Draw: The Mercenary moves quick as lightning to unsheathe their blade and strike the nearest enemy, within a range of one hundred feet.* TP Cost: 60

Dead or Alive: The Mercenary attacks a single enemy target; if the target is still alive after being hit with the attack, the Mercenary will receive an increase in Attack; if the enemy is killed by the attack, the Mercenary receives 250 gold.* TP Cost: 50, Attack+4

Vantage: When health is lower than half, the Mercenary will attack any enemies that target them during enemy phase for half as much damage as the enemy deals.* Passive

In TnT
The Mercenary is great to have in any campaign and any battle, as their balanced stats let them perform well in just about any battle.

Monetary Motivation will give the Mercenary an increase in stats if they are being paid for a mission by somebody else; as Mercenaries typically work in exchange for gold, this is a Skill that can often be handy to have. Most enemy mercenaries will have this skill, giving them a slight edge over their usual stat values.

Blade Master is an offensive skill and will deal damage to enemies hit by it.

Riposte gives the Mercenary a boost in Attack the next time they are attacked by an enemy, which gives the Mercenary a slight edge in offensive stats and a sort of incentive for taking damage.

Aether is a unique offensive skill as it is the only skill that will critical hit if a 20 is rolled. The attack already does good damage, but if a 20 is rolled the Skill will instantly kill an enemy it hits.

Quick Draw is an offensive skill that deals a good amount of damage to the nearest enemy to the Mercenary.

The Mercenary is a sellsword, and people often think them to be disloyal warriors that only fight for the people who give them more coin. The Mercenary uses this to their advantage with the Double Agent skill, and tries to convince an enemy leader that they are willing to abandon their current party to join forces with the enemies. This can be used to get behind enemy lines or into enemy bases to cause chaos among their ranks.

Vantage will essentially work as a passive counterattack that is a bit weaker than some counterattack skills, countering an enemy's attack during enemy phase for half as much damage as the enemy deals as long as the Mercenary's health is less than half of their maximum health. This helps the Mercenary's survivability and ensures that they will always contribute to damaging enemies during a turn.

The Tomahawk Grab Skill enables the Mercenary to damage an enemy the next time they miss with an attack, acting as a sort of failsafe.

Inventory

 * Sword (AR: 9)


 * Buckler


 * 1,000 gold

Trivia

 * Riposte, Aether, and Quick Draw are skills from the Fire Emblem series; Riposte works very much in TnT like it did in Fire Emblem, though Quick Draw and Aether do work differently in TnT. Quick Draw is also the side special move of Ike in the Super Smash Bros. series, and Aether is his up special move.