Juggernaut

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
The Juggernaut class is characterized by high defensive stats, being living, breathing fortresses that excel at tanking damage and protecting allies. Juggernauts have low Agility, and so have a very difficult time evading enemy attacks, and their weapon of choice, the mace, is strictly for melee attacks, so closing in on an enemy that uses a ranged weapon can be a struggle for the Juggernaut. Juggernauts have average Attack, which allows them to deal decent damage to enemies that dare challenge these impenetrable bastions.

Skills
Tickled: The next attack to hit the Juggernaut will deal no damage at all and the Juggernaut will receive a small increase in Agility.* TP Cost: 50, Agility+2

Ox Stance: The Juggernaut firmly plants themselves in place; they are unable to move while using this Skill but all of the damage that hits them will be reflected back at the attacker.* TP Cost: 80

Adamant: The Juggernaut heals back half the damage they took during combat once combat ends.* Passive

Bull Charge: The Juggernaut charges forth at an enemy, ignoring any status ailments they are currently undergoing.* TP Cost: 60

Super Armor: The Juggernaut will ignore any enemy Skills or counterattacks during their next attack and will also be immune to debuffing during the next enemy phase.* TP Cost: 40

Power Lift: The Juggernaut is able to lift very heavy objects. They can lift up to 5000 pounds, and while holding the object their movement is halved.* Passive

Command Grab: The Juggernaut prepares for the enemy to attack, and when they do, the Juggernaut seizes them in their grasp and slams them into the ground.* TP Cost: 60

Overview
Juggernauts are good to have in any campaign because of their ability to tank heavy hits and retaliate with decent damage.

The Tickled skill guarantees that the Juggernaut will not take any damage from the next attack to hit them, and also raises their Agility slightly so that they will be more likely to evade attacks.

The Ox Stance skill prevents the Juggernaut from moving until they decide to deactivate the skill, but while they are using it they will reflect all of the damage they take from enemies back at the attackers, allowing the Juggernaut to damage enemies during enemy phase.

Adamant is useful for keeping the Juggernaut alive longer, as they won't need to eat food outside of combat as much since they'll heal back some of the health they lost.

Bull Charge is an offensive skill that can be used even if the Juggernaut suffers from status ailments of any kind; it deals a lot of damage and allows the Juggernaut to act even when suffering status ailments such as Sleep, Paralysis, Blind, or Frozen that would otherwise prevent them from moving or attacking.

Super Armor allows the Juggernaut to ignore any enemy skills, including counterattacks, the next time the Juggernaut attacks an enemy; great to use on enemies that have used a skill or counterattack skill. The Super Armor skill will also grant the Juggernaut immunity to debuffs from skills or spells on the next turn.

The Power Lift skill is a passive skill that can be used any time to lift incredibly heavy objects, including obstacles or heavy gates.

The Command Grab skill will have the Juggernaut evade the next attack directed at them and then allow them to execute a counterattack to deal lots of damage during enemy phase.

Inventory

 * Mace (AR: 10)


 * 670 gold


 * Black Gloves


 * Mango