Lancer

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Lancers are an offensive class that wield a lance or spear in battle without the use of a mount. They fight in close-quarters although their weapons can be used as projectiles as well; Lancers possess solid Attack and Agility stats and average Defense, though they lack Magic Defense and are weak against magical attacks as a result.

Skills
Seal Defense: The Lancer seals their Defense stat, preventing it from being lowered by enemies.* TP Cost: 50

Lance Lunge: The Lancer lunges forth with their lance and pins the targeted enemy in place while also dealing damage. Enemies that exceed twenty feet in height or thirty feet in length cannot be pinned in place, but will still take damage from the Skill.* TP Cost: 70

Impale Rush: The Lancer surges forth stabbing forwards with their lance at incredible speeds.* TP Cost: 60

Quixotic: The Lancer decreases the TP Cost for one ally but also for one enemy.* TP Cost: 50, TP Cost-20%, Enemy TP Cost-20%

Underdog: The Lancer gains an increase in Agility and Defense if the enemy's Attack is higher than theirs by at least 4.* Passive, Agility+4, Defense+4

Aptitude: The Lancer gains an increase in stats when they level up.* Passive, Attack+1, (Magic)Defense+1, Agility+1

Winding Blow: The Lancer delivers a blow that leaves the target winded, lowering their Defense. TP Cost: 60, Enemy Defense-4

Overview
Lancers are good to have in any campaign as they are a solid offensive unit, though it is advised to have other offensive units alongside the Lancer that are better equipped to combat enemy magic-using classes.

Seal Defense is a great Skill to have because of the Lancer's average Defense; preventing it from being lowered is a good way to make sure they don't become vulnerable to the enemy.

Lance Lunge is an offensive Skill that inflicts Paralysis on an enemy when it successfully hits.

Impale Rush is an offensive Skill that can hit up to three enemies when used.

Quixotic is a double-edged sword, as it decreases the TP costs for an ally but also for an enemy when used; this Skill is best used on an ally that doesn't have many passive Skills or has many Skills with high roll requirements.

Underdog is a passive Skill that increases the Lancer's defensive and evasive measures when the enemy has an Attack stat that is higher than the Lancer's by at least 4.

Aptitude grants stat boosts to a Lancer when they level up.

Winding Blow is an offensive Skill that lowers the target's Defense.

Inventory

 * Spear (AR: 9)


 * 4 Pears


 * Tusk of a Wild Boar


 * 720 gold