Siege Engineer

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Siege Engineers are an offensive class that normally fight with a mallet but can use skills to construct powerful siege weapons to lay waste to enemy units and structures. They have average Attack, but when using certain skills their Attack stat gets doubled. They are lacking in Agility and Magic Defense but have solid Defense.

Skills
Siege Machine: The Siege Engineer builds a catapult or trebuchet that can be used in battle or to lay siege to a fortress; the machine has 50 health, and will stay with the party until it is destroyed, though cannot follow them up steep inclines or into passageways that it cannot fit through. There must be ample wood resources around in order to build a machine.* TP Cost: 50

Battering Ram: The Siege Engineer builds a battering ram that is used to break an enemy's defense or smash through walls or gates. The battering ram has 50 health and loses 10 each time it rams into something. There must be ample wood resources around in order to construct it.* TP Cost: 60, Enemy Defense-6

Siege Tower: The Siege Engineer builds a siege tower that ranged ally units can occupy to fire upon enemies while having protection in the tower or can be used to infiltrate fortresses without discretion. There must be ample wood resources around in order to construct it.* TP Cost: 110

Construct Turret: The Siege Engineer constructs a small turret that fires arrows in a straight line in the direction it is facing. The turret fires one arrow at the start of each battle phase. It will run out of ammunition after ten arrows have been fired, after which it will need to be reloaded with more arrows. It will break if hit with a physical enemy attack, a magical attack, or an explosive. Enemy arrows and projectiles will not break the turret.* TP Cost: 70

Polybolos Barrage: The Siege Engineer builds a polybolos that rapid-fires bolts into a single enemy target; after use, the polybolos collapses.* TP Cost: 80

Greek Fire: The Siege Engineer launches Greek fire onto a target that spreads onto other objects and creatures that touch the primary target to deal damage at the start of each turn.* TP Cost: 80

Shield Wall: The Siege Engineer builds a mobile barricade that increases Defense of allies that stand in it.* TP Cost: 90, Defense+7

Overview
Siege Engineers are good to have in any campaign as they can deal devastating amounts of damage to enemies.

The Siege Machine skill allows the Siege Engineer to build a catapult or trebuchet that they can use to attack enemies or destroy walls or structures; the skill doubles the Siege Engineer's Attack stat.

The Battering Ram skill allows the Siege Engineer to build a battering ram; it is a close-range siege weapon, but when used it will lower an enemy's defense, and can be used to smash down enemy gates or walls.

The Siege Tower skill will construct a siege tower that ally units can occupy; ranged units can then fire at enemies from the tower with complete protection from the tower, and melee units can go inside to be protected while they recovery health or use skills. The siege tower can also be used to raid fortresses, though it will also alert enemies to the party's presence.

The Polybolos Barrage skill allows the Siege Engineer to build a polybolos, which they can then use to rapid-fire bolts at an enemy to hit them multiple times; the skill doubles the Siege Engineer's Attack stat.

Greek Fire will deal damage to an enemy at the start of each turn and can spread to multiple enemies.

The Shield Wall skill will build a mobile barricade that increases the Defense of allies that occupy it, perfect for ranged units or support classes to occupy while others fight on the front lines.

Inventory

 * Mallet (AR: 2)


 * Canvas Tarp


 * 14 Bundles of Wood


 * Plum


 * 60 Steel Stakes