Gypsy

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Gypsies are a typically female class that is skilled in many things. Gypsies are exceptional traders and dancers and also have skill with red magic, being one of the few classes able to use red magic alongside Witchdoctors and Shaman. They have solid Agility that allows them to evade many enemy attacks, and average Magic Attack and Magic Defense that allows them to deal decent damage and reduce the damage of enemy magic attacks that hit them. They have low Attack and Defense, and so have a difficult time fighting enemies that wield physical weapons and/or have high Defense.

Skills
Supply Convoy: The Gypsy stores healing potions in their convoy and fishes one out to give to an ally for healing.* TP Cost: 30

Graceful Dance: A graceful dance that grants a boost in Defense and Magic Defense to one ally.* TP Cost: 70, (Magic)Defense+8

Rage Boost: The Gypsy absorbs the rage and anger from enemies to increase the power of their own magic.* TP Cost: 50, Player Magic Attack+4

Seduce: The Gypsy attempts to seduce a person to get information or seduce an enemy to lower stats.* TP Cost: 30, Enemy Attack-6, Defense-5, Agility-1

Well-Traveled: When receiving a stat boost from an ally's Skill that relies on terrain, the Gypsy's Skills require less TP.* Passive, TP Cost-20%

Voodoo Golem: The Gypsy summons a voodoo golem that assists in battle. The Golem has 50 health, 12 Attack, and 4 Defense. When they take a hit from a physical attack, the attacker will take half the damage they dealt.* TP Cost: 60

Curing Concoction: The Gypsy combines healing items from throughout the party, be it food, healing tonics, or drinks, and then uses them to concoct an ultimate curing potion.* TP Cost: 40

Overview
Gypsies are good to have in any campaign because of their wide skillset. However, it is recommended that a gypsy not be in a party if the party already has a Trader, Dancer, or Shaman, as it renders their skills redundant.

Supply Convoy ensures that there is a nearly endless supply of healing items for allies to use, as it will give a healing item to an ally that they can use at any time.

Graceful Dance significantly increases the defensive stats of the ally it is used on, allowing that ally to tank enemy attacks more effectively.

Rage Boost increases the Magic Attack of the Gypsy, making the damage they deal greater.

The Well-Travelled skill is a passive skill that will activate when the Gypsy receives a stat boost from an ally's skill that relies on terrain, and lower the TP cost for their other skills.

The Voodoo skill will summon a voodoo golem to assist in battle.

The Curing Concoction skill will combine healing items from across the inventories of the party members, and create an ultimate curing potion that will fully heal and remove any status ailments from the one who drinks it.

Inventory

 * Spellbook (AR: 4)


 * Golden Anklet


 * Silk Ribbon


 * 20 gold


 * Assortment of Flower Petals

Starting Spells
Rain of Rage: Angry or belligerent creatures in the area will have rainclouds appear over them. MP: 0

War Sense: Makes one creature's senses kick into overdrive, allowing them to see, hear, smell, and taste things that they normally couldn't. MP: 5

War Drums: Allows the user to imbue mutton with a deadly poison. MP: 5

Voice of Fury: Makes the user's voice much louder and deeper for a full minute. MP: 10