Spy

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
The Spy class is great for infiltrating strongholds and gathering information from enemies or NPCs without their knowing. Spies have high Agility that lets them evade most enemy attacks but low Defense, preventing them from tanking hits from physical weaponry. On the contrary, they have high Magic Defense so that they can tank magic attacks very well. They also have low Attack, preventing them from contributing offensively very much.

Skills
Interrogate: The Spy is able to coerce information from nearly anyone with secret interrogation methods.* TP Cost: 10

Fast Learner: The Spy can perfectly replicate someone's action, as long as they've seen someone else do it; cannot replicate magical acts or physically impossible acts such as flying or breathing underwater.* TP Cost: 40

Limblock: The Spy can lock a target's limb in a hold that will cause the target's limb to break if they struggle.* TP Cost: 20

Nimble: The Spy is so nimble and light on their feet that they can avoid critical failures during combat.* Passive

Lockpick: The Spy can pick locks on doors, cells, cages, or chests with their bare hands.* TP Cost: 30

Free-Run: The Spy is able to free-run up walls and across rooftops and narrow paths with great ease.* Passive, Success Roll+6 when climbing, jumping gaps, or traversing narrow or unstable terrain

Attention to Detail: The Spy can recall even the most minute of details about a person, place, object, or plan.* Passive

Overview
Spies are mostly useful in campaigns where espionage or stealth is needed, or in campaigns with many fortresses or strongholds.

Interrogate allows the Spy to gain information from anybody when it is used, even the most indomitable of enemies.

Nimble prevents the Spy from rolling a critical failure during battle, which is useful for avoiding recoil damage.

Lockpick allows the Spy to open chests, doors, cages or anything that is locked without the need for keys.

Attention to Detail is useful for when the Spy needs to report back with the lay of the land, including terrain, obstacles, and enemy units.

Inventory

 * Small Club (AR: 2)


 * Black Mask


 * Copper Wire (45 feet)


 * 7 Pepper Seeds