Gatekeeper

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Gatekeepers are an offensive class with high defensive stats, allowing them to tank great amounts of damage from enemies. Gatekeepers are geared towards manipulating choke points, gates, and narrow passageways to put enemies at a great disadvantage. Gatekeepers have solid Attack and average Agility, so their overall battle performance is solid.

Skills
Reinforce: The Gatekeeper reinforces a gate or doorway to keep creatures on the other side of the door from passing through it for another two turns if in combat, or 10 minutes if outside of combat.* TP Cost: 10

Claustrophobe: The Gatekeeper decreases stats of enemies when fighting in a choke point.* Passive, Enemy Attack-5, Defense-4, Agility-5

Confine: The Gatekeeper places an enemy in confinement, preventing them from being healed or receiving buffs from other enemies.* TP Cost: 30

Keeper Rush: The Gatekeeper rushes forth with a flurry of stabbing attacks into a single target.* TP Cost: 60

Gateway Circle: The Gatekeeper sets down a magic circle that enemies cannot leave or enter.* TP Cost: 30

Welcome Mat: The Gatekeeper removes a status ailment or debuff from an enemy but also prevents them from using any magic or their own Skills.* TP Cost: 40

Magic Door: The Gatekeeper can create a magic door in any wall that will allow passage in or out of the building the magic door is created on.* TP Cost: 10

Overview
Gatekeepers are good to have in any campaign because of their usefulness in battle, high defensive stats, and ability to utilize choke points to their fullest.

Reinforce is useful for keeping enemies at bay that are trying to get into a fortress or through a gate or door by reinforcing the gate and preventing the enemies from passing through the door for another two turns. This will let allies prepare for the incoming enemies or allow the party to escape by buying them time.

The Claustrophobe skill is a passive skill that significantly decreases the Attack, Defense, and Agility of all enemies when fighting in a choke point.

Confine is great for using on bosses so that other enemies cannot support the boss by raising their stats or healing them, or using any spells or skills to remove status ailments.

Keeper Rush is an offensive skill that deals a great amount of damage to a single enemy.

The Gateway Circle skill will keep any enemies outside of the circle from entering it and any enemies inside the circle from leaving it. This will prevent enemy melee attackers outside of the circle from attacking the party and isolate any enemies trapped inside the circle so that they can be easily cornered and defeated.

The Welcome Mat skill will remove a status ailment or debuff from an enemy, but in exchange will prevent them from using any skills or magic spells.

The Magic Door skill creates a magic passageway on a wall that grants access into a room on the other side; this can be used for infiltration or to escape an area.

Inventory

 * Poleax (AR: 8)


 * Golden Ring


 * Stalk of Celery