Witchdoctor

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Witchdoctors are a class that can serve both an offensive and a support role. They have red magic that they can use for combat and light magic for healing allies. They have average Magic Attack and Magic Defense, low Agility, and poor Attack and Defense.

Skills
Evil Ward: The Witchdoctor wards off evil magic from an ally, preventing them from being afflicted with status ailments by enemy magic.* TP Cost: 30

Rain Dance: The Witchdoctor performs a rain dance that causes it to rain, healing allies.* TP Cost: 30

Weakness Totem: The Witchdoctor sets down a totem that decreases an enemy's Defense and Magic Defense.* TP Cost: 40, (Magic)Defense-5

Taboo: If the Witchdoctor's last action was a critical failure, their bad luck will spread to an enemy and the enemy will also suffer a critical failure.* Passive

Dulling Ritual: The Witchdoctor performs a ritual that dulls the edges of enemy weapons, removing the Attack Rating from the afflicted weapons. The Skill effects all enemies within a fifty foot radius, and will take effect on anyone who enters that radius after the Skill is used. The effects of the ritual last for one hour. The Skill will not effect blunt weapons or crushing weapons, such as clubs, maces, or hammers.* TP Cost: 40

Reversal Curse: The Witchdoctor removes stat boosts from enemies that were given to them by allying enemies.* TP Cost: 50

Silenced Aura: The Witchdoctor exudes an aura that negates the effects of enemy skills that inflict debuffs or status ailments. Passive

Overview
Witchdoctors are good to have in any campaigns because of their versatility in support and offense, though their stats are quite subpar so it is a good idea to have other strong offensive units to back them up.

Evil Ward removes status ailments from allies that are caused by enemy magic spells, and also makes them invulnerable to those spells for the rest of battle.

The Rain Dance Skill will heal all allies when used.

The Weakness Totem Skill lowers defensive stats of a single enemy.

Taboo is a passive Skill that causes an enemy to automatically critically fail with their action each time the Witchdoctor gets a critical failure.

Disenchant removes stat boosts from enemies.

Silenced Aura removes the effects of enemy Skills that inflict status ailments or debuffs.

Inventory

 * Staff (AR: 2)


 * Feather Headdress


 * Small Tiki Carving


 * Wooden Bottle of Love Potion


 * Spoon


 * Steel Pot

Starting Spells
Cure: Cures an ally of a single status ailment when used. MP: 20

Healaga: Heals the entire party when used. MP: 10 per party member

Berserk: A magic spell that can inflict Berserk on a target. MP: 40

Wrath: Cast a spell that forces its target to attack recklessly out of anger. Will not work on allies. MP: 0