Privateer

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Skills
Ship Shape: The Privateer gets increased Defense and Magic Defense; when at sea the Privateer will also heal back some health when this Skill is used.* TP Cost: 30, (Magic)Defense+6

Walk the Plank: The Privateer forces a single enemy to disengage from combat.* TP Cost: 50

Hoist the Colors: The Privateer flies a flag overhead that grants two allies a boost in Defense.* TP Cost: 20, Defense+4

Release the Kraken: The Privateer summons a powerful sea monster, the Kraken, to swallow up two enemies and deal critical damage to them, with a chance to eat the enemy and kill them entirely. Roll two 20-sided die; if a die has higher than 10, then the corresponding enemy will be hit; if higher than 16 is rolled, the corresponding enemy will die from the attack.* TP Cost: 60

Maroon: The Privateer isolates one enemy from the others, preventing that enemy from receiving healing, buffs, Skill effects, and any other support from other enemies, and vice versa.* TP Cost: 40

Anchors Away: The Privateer frees all allies from Paralysis, Sleep, Berserk, Frozen, and Silence.* TP Cost: 30

Full Sail Ahead: The Privateer increases the Agility of himself and three allies.* TP Cost: 30, Agility+5

Inventory

 * Flintlock Pistol (AR: 8)


 * Pistol Ammo (7 bullets)


 * Dirk (AR: 6)


 * Employment Contract


 * Seashell