Rogue

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
The Rogue typically garbs themselves in black or other dark clothes, as they prefer to work in the dark and blend in with the shadows. Rogues wield knives but have lackluster attack; a Rogue's best weapons are stealth and deceit, using these tools to get information from NPCs that their party can use. Rogues have low Defense and Magic Defense that makes them unable to take enemy attacks easily, taking a lot of damage from most enemies. However, Rogues have among the highest Agility stats in the entire game, and so have a good chance of being able to evade enemy attacks that could otherwise be devastating to them.

Skills
Cloak Turn: The Rogue wraps themselves in their cloak, becoming invisible to enemy eyes for a short time; wears off after one turn or after five minutes. When in combat, the Rogue can choose to execute a powerful sneak attack on an enemy upon reappearing.* TP Cost: 20, additional 30 for sneak attack

Sweet Talker: The Rogue uses deceit and flattery to make deals or get information from others.* Passive, Success Roll+5 when bargaining or interrogating

Pickpocket: The Rogue steals money or a single object from someone; cannot steal a weapon currently wielded by someone or an object currently in use by someone. The Rogue can steal up to 100 gold from a single target. If caught in the act, the Rogue will not be able to steal anything.* TP Cost: 10

Black Market: The Rogue gains access to underground stores with items that are rare to obtain elsewhere. When visiting a shop, the Rogue can view and purchase items unavailable to others.* Passive

Knife Wheel: The Rogue throws knives in all directions around them, hitting anyone within a 15 foot radius.* TP Cost: 50

Trained Eyes: The Rogue is able to see far distances and detect the most minute of details from very far away if they ask. They can also see twenty feet farther in darkness and fog than others.* Passive

Dash Dance: The Rogue dashes back and forth in place to confuse the enemy as to where or when they will strike, lowering the enemy's Agility.* TP Cost: 20, Enemy Agility-5

Overview
The Rogue is useful to have around in any campaign but not in every battle, as their low damage output prevents them from contributing to the cause offensively. However, they can use their high Agility to evade enemy attacks and keep enemies occupied with weaker attacks meant to harass the enemies.

The Rogue has two offensive skills, Cloak Turn and Knife Wheel. Cloak Turn grants the Rogue invincibility for one turn before executing the attack. Knife Wheel doesn't do a lot of damage but can hit all enemies at once.

The Rogue's Sweet Talker skill is useful for getting information from other people and works very well on other thieves or brigands.

The Pickpocket skill can be useful for getting items and gold from enemies before even defeating them, and getting items for allies to use or items important to the campaign from enemies.

Black Market can help get special items for allies to use or for the Rogue to use in battle or other situations.

The Distanced Eyes skill is good for detecting danger or seeing objectives from far away. Dash Dance can help the Rogue contribute offensively by lowering the enemy's agility so that allies can hit them more easily.

Inventory

 * Rogue Knife (AR: 5)


 * 6 Throwing Knives (AR: 2)


 * Fake Gold Coin


 * Black Cloak


 * 50 gold


 * Bunch of Grapes (12 Grapes)