Vigilante

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Vigilantes are an offensive class that are good in close-quarters and at a range; they possess solid Attack and Defense stats, with a high Magic Defense stat that makes them a great physical unit against enemy magic-users. Vigilantes have average Agility however and at times this can hold them back from evading enemy attacks.

Skills
Guise of Darkness: The Vigilante prefers to work in the dark of night to avoid detection, and gains an increase in Agility when fighting at nighttime.* Passive, Agility+4

Undying Vigil: The Vigilante cannot be blinded, dazed, put to sleep, or forced to flee the battle.* Passive

Crack Shot: The Vigilante will add half of the targeted enemy's health to the damage of a ranged attack on them if their Agility is higher than the Vigilante's.* Passive

Long Arm: The Vigilante prevents a certain target from escaping or fleeing the battle.* TP Cost: 40

Sidekicks: The Vigilante grants a boost in Attack and Magic Attack to up to two of their allies.* TP Cost: 30, (Magic)Attack+4

Justice Bringer: The Vigilante hurls out several oddly-shaped throwing knives at the target.* TP Cost: 25

Fantasized Reputation: The Vigilante uses their fantasized reputation among common people to capture their attention. Passive

Overview
Vigilantes are good to have in any campaign as a strong offensive class thanks to their versatility in range and solid defensive stats.

Guise of Darkness is a passive Skill that boosts the Vigilante's Agility during nighttime.

Undying Vigil is a passive Skill that grants the Vigilante complete immunity to three types of status ailments and also prevents them from being forced to flee battle, though the fleeing really only applies to enemy Vigilantes.

Crack Shot is another passive Skill that activates if an enemy's Agility is higher than the Vigilante's, and upon activating will add half of the enemy's current health value to the damage of ranged attacks used on them, i.e. attacks that make use of the sling.

Long Arm is a Skill that prevents an enemy from escaping battle; this is most useful against enemies that are trying to get away from the party to avoid capture.

The Sidekicks Skill grants two allies increases in offensive stats.

Justice Bringer is a ranged offensive Skill that hits a single target; when combined with Crack Shot, this Skill can do a great deal of damage to an enemy target.

The Fantasized Reputation Skill is a passive Skill that grabs the attention of NPCs if they are ignoring you or aren't taking notice of you; this is useful in urban areas with lots of people, as it can force many people to act differently all at once, creating crowds or clearing an area.

Inventory

 * Dagger (AR: 7)


 * Sling (AR: 5)


 * Bag of Sling Stones (9 Stones)


 * 999 gold