Gambler

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Gamblers are an offensive class with skills that can be used outside of combat to gather information. They have average offensive stats, and so can contribute effectively to a battle, and can use both physical and magical attacks, allowing them to deal with most enemies. They are also able to attack from a range, so they can support other offensive units from farther away with magic attacks. Gamblers have high Agility, allowing them to evade most attacks directed at them, but have poor defensive stats, so if they do get hit, it will hurt.

Skills
Lady Luck: The Gambler summons Lady Luck herself to assist them; she will bless an action of the player's choice to make it a critical success.* TP Cost: 70

Bet Maker: The Gambler makes a bet with someone in a game of cards, and if the Gambler wins, the loser of the bet will give them information or items.* Passive

Coin Flip: The Gambler flips a coin; if they get the side they called, they will know luck is on their side and unleash a devastating attack; if not, they will suffer a decrease in Defense.* TP Cost: 50, Defense-5 if failed

Bluffer: The Gambler can call an enemy's bluff in combat to make them uncertain of their next move, suffering a decrease in Agility.* TP Cost: 40, Enemy Agility-4

Trap Card: The Gambler lays down a trap card on the battlefield that activates when an enemy steps on it, immobilizing that enemy.* TP Cost: 40

Gambit: The Gambler takes a gambit and goes in for an all-out attack; if the attack fails, the Gambler will take heavy recoil damage, but allies will receive stat boosts.* TP Cost: 70, (Magic)Attack+6, (Magic)Defense+4, Agility+2

Loaded Dice: The Gambler switches the Gamemaster's dice for loaded ones that make them roll higher numbers for one player phase.* TP Cost: 50, Success Rolls+9, Attack Rolls+4

Overview
Gamblers can be useful to have in any campaign thanks to their versatility both inside and outside of combat.

Bribe can be used to get information or to get NPCs or sometimes even enemies to do things the Gambler wants them to do. Bet Maker is also useful for getting information from NPCs if Bribe is on cooldown or if it fails, though with Bribe having a lower roll requirement it is preferable to get Bribe first and use it more often.

Coin Flip is an offensive skill that will always deal 175 damage when it succeeds, but if it fails, the Gambler will suffer a decrease in Defense, so it is a bit of a risk to use but can pay handsomely if it succeeds.

The Bluffer skill lowers an enemy's Agility so that they will have a harder time evading attacks from the Gambler and their allies.

Trap Card essentially inflicts Daze on an enemy it is used, preventing them from moving when it is used.

Gambit is an offensive skill that will benefit the party whether it succeeds or fails; it will kill an enemy it hits, but if it fails the Gambler will take 150 recoil damage, although failing will also result in allies receiving boosts in every stat.

Loaded Dice will increase the success rate and Attack roll values for the next turn, which is excellent for ensuring that an ally's action will succeed or that their attack will hit, and also increasing the amount of damage they will deal with that attack.

Inventory

 * Magic Cards (AR: 2)


 * Sword (AR: 5)


 * Deck of Playing Cards


 * Silver Coin


 * 1,160 gold


 * Pair of Six-Sided Dice

Notable Gamblers
The Gambler Alvy of Gavainselle used to work with a bandit ring, but after it was defeated by Isidorus and Sir Nimbus, with help from Ashworth, Bakey, and Mariah, the gambler Alvy dedicated his skills to the side of good, helping people out wherever he went. He ran into Isidorus and Sir Nimbus again after saving a woman from a flaming carriage, and then helped the two of them arrest the Duke and later defeat the Guardian Dalton.