Priest

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Priests are an offensive class that exceed all in combat against undead enemies; their light magic and skills can dispatch undead enemies easily. Priests have high Magic Attack and Magic Defense, but their Attack and Agility are lacking, so they cannot easily evade enemy attacks. The Priest does, however, have average Defense, which can reduce the damage they take from physical attacks.

Skills
Banishment: The Priest instantly banishes one undead enemy, removing the enemy from combat.* TP Cost: 30

Pray: The Priest prays for help from above; a random effect occurs as a result.* TP Cost: 60

Healtouch: When the Priest heals an ally, the Priest is healed for half the amount of health they heal their ally for.* Passive

Bless Weapon: The Priest can bless a weapon to make it deal bonus damage to undead enemies.* TP Cost: 30

Beauteous Might: The Priest calls down holy light from above that blinds all enemies; blinds undead enemies for longer.* TP Cost: 60

Holy Gift: The Priest can teach a light magic spell to a non-light magic user.* TP Cost: 60

Piercing Light: The Priest conjures a magic light that illuminates even the darkest of places, and can cure Blindness in allies.* TP Cost: 40

Overview
Priests are good to have in any campaign, but especially in those that involve a lot of combat against the undead.

Banishment is great to use when overwhelmed with undead enemies, as it will instantly remove one undead enemy from combat; this is also a great skill to have against Necromancers as it will thin out the Necromancer's forces.

Healtouch is an outstanding spell as it will not only ensure that an ally can stay in the fight, but that the Priest will stay alive as well so that they can continue to support the party.

Beauteous Might will blind all enemies, causing them all to miss every attack they use for the next three turns, but the skill's effects will last for twice as long on undead enemies.

The Holy Gift skill can be useful for getting more healers in the party, as it can teach a non-light magic user a light magic spell such as a healing spell, though it could also be used to teach an offensive light magic spell such as Shine.

Piercing Light will illuminate even the darkest of places, making it a good skill to have when entering and exploring caves, dungeons, or other dark places. The skill will also cure allies of the Blindness status ailment, allowing them to effectively participate in a battle again if they have been inflicted with it.

Inventory

 * Holy Tome (AR: 7)


 * Golden Knife


 * Cookie


 * Leather Bag of Spices


 * Precious Heirloom

Starting Spells
Dia: A simple light magic spell only useful against undead enemies. Targets a single undead enemy within 50 feet. MP: 10

Blessed Bolt: A long-range light magic attack that travels up to 200 feet and takes the form of an arrow; it will fly in a straight line and will pierce through multiple targets. Deals bonus damage to undead enemies. MP: 50

Ward: Prevents curses from being placed on the target. MP: 0

Purge: Purge an evil spirit that is possessing a target; can also cure targets of Berserk. MP: 10