Mime

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Mimes are a support class that mainly support through the use of skills; Mimes are unarmed and as such have low Attack and Defense. They do however have solid Agility for evading most enemy attacks and solid Magic Defense as well, making them a sort of magical tank.

Skills
Invisible Wall: The Mime pretends to be behind an invisible wall, protecting them and allies from enemy magic attacks.* TP Cost: 40

Mimic: The Mime mimics an enemy's Skill.* Passive

Invisible Rope: The Mime pulls on an invisible rope that yanks an ally out of the path of an enemy attack.* TP Cost: 40

Silent Show: The Mime takes the Silence status ailment from allies and applies it to themselves.* TP Cost: 10

Comic Relief: When hit with an attack, an ally gains a small boost in Agility.* Passive, Agility+1

Play Dead: Mimes can play dead, quite convincingly, to get an enemy to stop attacking them.* TP Cost: 5

Hear No Evil: The Mime prevents an enemy from using dark or death magic spells.* TP Cost: 20

Overview
Mimes are good to have in any campaign because of their unique skillset.

The Invisible Wall skill blocks enemy magic attacks from hitting the Mime and all of the Mime's allies, making it great in battle against a lot of magic-users.

The Mimic skill allows the Mime to copy the skill of an enemy and keep that skill until they decide to mimic a new one; against the right enemies, the Mime can acquire some very helpful and useful skills to the party. Funnily enough, the Mime can mimic absolutely any skill, even skills that utilize weapons or abilities that the Mime shouldn't be capable of doing.

The Invisible Rope skill will save an ally from being hit with the next enemy attack directed at them; best used on an ally that is low on health.

The Silent Show skill has the Mime take the Silence status ailment from any and all allies and apply it to themselves; since the Mimes can't use magic anyways, the Silence skill doesn't have any negative effects on them, and at the same time the skill cures allies of the status ailment. The skill is great to have if there are magic-users on the Mime's team.

The Comic Relief skill is a passive skill that rewards an ally as a result of the Mime getting attacked; when the Mime is hit with an enemy attack, an ally gains a slight boost in Agility, and getting hit multiple times will eventually rack up these Agility boosts.

The Play Dead skill will allow the Mime to feign being dead so that enemies will stop attacking them. This skill is best used when the Mime is low on health so that they will not be killed in battle.

The Hear No Evil skill is another skill that is great against magic-using enemies, particularly Cultists or Necromancers, as it will prevent them from using dark magic or death magic spells.

Inventory

 * Black Hat


 * White Facepaint


 * 42 gold