Dancer

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Dancers are a support class that uses their skills to perform dances that help the party. Dancers are typically female, but there can be male Dancers as well. Dancers wield a knife and have average Attack, so they can contribute a little bit to dealing damage to enemies, though they heavily rely on the use of their skills to support the party otherwise. They have low defensive stats, making them very vulnerable to many enemy attacks, though their high Agility stat can act as a safeguard for them by granting them high evasion.

Skills
Special Dance: The Dancer uses a special dance that allows an ally to make an additional action during player phase before enemy phase begins.* TP Cost: 30

Graceful Dance: A graceful dance that grants a boost in Defense and Magic Defense to one ally.* TP Cost: 30, (Magic)Defense+8

Dance Show: The Dancer dances for a crowd or audience to gain items or gold.* TP Cost: 5

Ribbon Dance: The Dancer performs a dance that gives boosted Agility to two allies.* TP Cost: 30, Agility+3

Second Wind: The Dancer regains 2 TP each turn in battle, and 10 TP at the end of each day.* Passive

Blissful Dance: The Dancer performs a blithe dance to remove status ailments from allies.* TP Cost: 15

Light Feet: The Dancer is light on their feet and so will not stumble or fall, and cannot have their Agility lowered by enemy skills.* Passive

Overview
Dancers can be good to have in any campaign, but they rely heavily on the use of their skills to support the party properly since they cannot contribute much with their average Attack stat, so a party that has a Dancer may also want a secondary support class character or another character with a skill that decreases roll requirements for skills to make the Dancer more effective.

The Special Dance skill invigorates the ally it is used on and allows that ally to make another action during that player phase before the enemy phase begins. This is useful for dealing more damage during player phase to enemies or to allow another support class character such as a Cleric to heal another ally in need; really this skill has many different rewards.

Graceful Dance significantly increases the defensive stats of the ally it is used on, allowing that ally to tank enemy attacks more effectively.

Dance Show is useful for getting gold or items from the audience it is performed on; it typically reaps better rewards when used on neutral parties or NPCs, and using it on enemies is discouraged as it will not earn as much gold or as useful items, typically.

Ribbon Dance boosts the Agility of two allies by a bit, which is good for boosting their evasion in turn.

Blissful Dance cures an ally of any and all status ailments they currently suffer, making it an excellent support skill.

Light Feet ensures that the Dancer's trademark stat of Agility will not be lowered by enemy Skills, and also comes in handy outside of battle as it allows the Dancer to traverse unstable terrain.

Inventory

 * Knife (AR: 3)


 * Silk Ribbon


 * 61 gold


 * Dancing Shoes


 * Conch Shell

Trivia

 * The Special Dance skill is inspired by the function of the Dancer class in the Fire Emblem series.


 * The Graceful Dance is also inspired by the Dancer class from the Fire Emblem series, but more specific to the Dancer Ninian in Fire Emblem: Blazing Sword who had a secondary dance called Ninis' Grace.