Rune Blazer

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Rune Blazers are an offensive class that have high Attack and Magic Attack, which is an oddity for magic-using class as most magic-using classes have a lower Attack stat. Rune Blazers also have solid Magic Defense and Agility, allowing them to evade many attacks and tank most enemy magic attacks. The weakness of the Rune Blazer class is their low Defense, making them weak to enemies with physical weapons.

Skills
Activate Rune: The Rune Blazer can activate ancient runes. TP Cost: 10

Imbue: The Rune Blazer imbues a target with a harmful magic rune that damages them at the start of each turn or every five minutes when outside of combat.* TP Cost: 50

Vengeance: When the Rune Blazer gets a critical hit, if their health is less than the max, then half of their current health value will be added to the damage of the critical hit.* Passive

Codesmith: The Rune Blazer can create a secret code that only they can read; they may teach the code to an ally so that they will be able to read and write it themselves. The code cannot be deciphered through the use of magic, and those who do not know the code must roll a 17 or higher in order to decipher it. Note: If used by the Apprentice class, the code can be deciphered via magical means.* TP Cost: 0

Cryptic Rune: The Rune Blazer throws up a cryptic rune that confuses an enemy, inflicting them with a random status ailment.* TP Cost: 40

Eldritch Doom: The Rune Blazer causes an enemy to explode with magic energy, harming enemies near the target.* TP Cost: 60

Rune Reader: The Rune Blazer can read magic runes fluently.* Passive

Overview
Rune Blazers can be good to have in any campaign as their high offensive stats allow them to deal great amounts of damage to enemies.

Activate Rune is a skill that varies in results, but is useful for when the party comes across runes; an example of a result of using this skill is that it can be used to activate a ruin to open a passageway.

Imbue is an offensive skill that unlike other offensive skills will not use the critical hit formula to calculate damage, only the regular formula, but it will deal damage to an enemy at the start of each turn.

Vengeance is only useful if the Rune Blazer gets a critical hit, but will increase the damage of the critical hit to be more devastating than ever.

Cryptic Rune confuses the target, inflicting a random status ailment on them.

Eldritch Doom is an offensive skill that hits multiple enemies at once.

The Rune Reader skill allows the Rune Blazer to read magic runes with no issues or problems at all.

Inventory

 * Spellbook of Runes (AR: 9)


 * Stone Tablet


 * Chalk


 * Bag of Rice


 * Hand Mirror

Starting Spells
Magic Beam: A simple beam of pure magical energy that flies in an arcing path; aim at a higher trajectory to increase the range it can travel. The beam can travel up to one mile, and will damage a single target that it hits. MP: 30

Alert Presence: Cast a spell on a single object, and register up to ten creatures for the spell to recognize. If a creature the spell does not recognize comes within a certain distance of the object, a loud sound will go off. The user can choose the distance in which the alarm will be sounded, from a minimum of 5 feet to a maximum of 500 feet. Regardless of distance from the object, the user will receive a mental message if the alarm is triggered. MP: 10

Rainbow: Create a rainbow of any size the user wishes. Can also be used to change the color of nearby light sources. MP: 0

Blank Barrier: Create a magical barrier that physical objects can pass through; if the barrier is hit with a certain kind of energy, whether magical in origin or not, the barrier will absorb the energy and then take on the elements and characteristics of the absorbed energy. MP: 15