Jester

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Skills
Lurgy: The Jester inflicts poison on up to four enemies.* TP Cost: 45

Performance Volunteer: The Jester calls on a volunteer for their next act, and one of the enemies becomes an ally until the end of battle; does not work on bosses.* TP Cost: 40

Naptime: The Jester inflicts themselves with Sleep, and all enemies are inflicted with Sleep as well.* TP Cost: 40

You Can Do It: The Jester heals two allies, heals an additional 10 health for each status effect the allies are afflicted with.* TP Cost: 30

Comic Relief: When hit with an attack, an ally gains a small boost in Agility.* Passive, Agility+1

Trampoline Leap: The Jester places down a trampoline to jump off of and reach high ground.* TP Cost: 5

Balloon Decoy: The Jester makes a balloon-animal decoy of one of the party members, and enemies that are trying to attack that party member will mistake the decoy for them; when the decoy is attacked, it will pop and stun the attacker.* TP Cost: 25

Inventory

 * Magic Wand (AR: 3)


 * Silly Hat


 * Baton


 * Matchbox


 * Inflated Ball

Starting Spells
Fit of Laughter: Cast a spell on a single target within thirty feet; the target will break into a fit of uncontrollable laughter; if in combat, on their turn the target will be unable to act if they roll lower than a 12. On subsequent turns, the roll requirement will be halved. Wears off naturally after fifteen minutes. MP: 45