Slayer

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
The Slayer is a warrior that has dedicated themselves to slaying ferocious beasts and monsters, and often have an impressive track record doing just that. The Slayer has high attack that allows them to dispatch enemies quickly and good Agility as well that allows them to evade many attacks. Though they have low Defense, Slayers often times do not need a whole lot of protection from allies because they can often kill enemies before they even come close to death.

Skills
Favored Enemy: The Slayer gains an increase in all stats when in combat against large monsters.* Passive, (Magic)Attack+4, Agility+2, (Magic)Defense+5, Courage+3

Cyclonic Spin Attack: An area of effect attack that hits all enemies around the Slayer.* TP Cost: 70

Monster Ride: The Slayer uses their dagger to keep a hold onto a monster and can attempt to wrangle the monster to attack other monsters. The monster can attempt to throw the Slayer off on each of their turns; if they fail, they suffer damage from the dagger and remain under the Slayer's control until their next turn. The Slayer can release the monster when he chooses.* TP Cost: 60

Wing Cutter: The Slayer is able to topple flying monster enemies to the ground and prevent them from taking flight again.* TP Cost: 40, Enemy Agility-3

Rough Brawler: The Slayer is able to daze enemies with a headbutt attack; works better on monsters, where it will lower their stats in addition to dazing them.* TP Cost: 40, Enemy (Magic)Defense-4, Agility-3

Intimidation: The Slayer is able to use their fierce appearance, aggressive nature, and impressive history of slaying beasts to intimidate people into doing something.* Passive, Success Roll+6

Poison Dagger: The Slayer stabs an enemy with a poisoned dagger; the poison lasts an additional two turns longer against monsters.* TP Cost: 60

Overview
Slayers are useful in any campaign, but are even more so in campaigns where lots of monsters will be fought. The Slayer's Favored Enemy skill increases all of their stats when fighting monsters, making them even more daunting than before.

The Cyclonic Spin Attack skill hits lots of enemies at once and deals lots of damage thanks to the Slayer's high Attack stat.

The Monster Ride skill is useful when multiple monsters are being fought as it allows the Slayer to wrangle one of the monsters into attacking other enemies. Wing Cutter is great if facing flying enemies as it forces them to be grounded, making them easier for the Slayer and allies to attack them with melee weapons.

The Rough Brawler skill dazes enemies and lowers their stats, and dazes for twice as long when used on enemies that are monsters.

Intimidation is great to have for any situation as it can be used to force NPCs into giving up information or doing something for the party.

Poison Dagger is another status-ailment inflicting skill that will poison an enemy it is used on, the poison effect lasting longer on monsters.

Inventory

 * Broadsword (AR: 10)


 * Dagger (AR: 3)


 * Red Cape


 * Grappling Hook (30 feet long)


 * Whetstone


 * Well-Done Steak