Overlord

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
The Overlord is an offensive class that wields a physical weapon and dark magic, and with their high Attack and Magic Attack can easily deal high damage to enemies. The Overlord's defensive stats and Agility are all low though, and so they cannot escape nor take punishment nearly as good as they can dish it out. Fortunately, they can use their skills to summon and command creatures so that enemies will be occupied fighting their minions instead of targeting them.

Skills
Service: The Overlord summons gremlins and goblins to serve on his side in battle; Gremlins have 10 health, 10 Attack, and 14 Agility. Goblins have 10 health, 14 Attack, and 5 Defense. Summoned creatures will stay at the Overlord's side until they die. TP Cost: 50

Rally Point: The Overlord sets down a rally point for his summoned monsters to attack enemies at a range from. TP Cost: 10

Overwhelm: The Overlord commands his monsters to charge at and overwhelm a single enemy. TP Cost: 30

Defend: The Overlord commands his monsters to defend him and block attacks for them. TP Cost: 20

Volcano Kick: The Overlord executes an explosive axe kick on a single enemy.* TP Cost: 90

Scavenger: The Overlord's minions are scavengers, and each enemy killed by the Overlord or his minions will replenish one point of TP. Passive

Hoist: The Overlord commands his monsters to lift him up on a tower of themselves. Passive

Overview
Overlords can be good to have in any campaign thanks to their ability to deal high physical and magical damage.

Service is the trademark skill of the Overlord class, and need this skill in order for them to be able to make use of all of their other skills except for Volcano Kick. As such, Service is strongly recommended to be the first skill that a player gets when playing as the Overlord class. Service summons a group of goblins and gremlins to the Overlord's side, summoning up to eight of them. Each goblin/gremlin has only 30 health, but can attack up close with clubs or fangs or from afar with fireballs.

The Rally Point skill commands the goblins and gremlins to attack from a range with their fireballs, and they will not attack up close until told otherwise.

Overwhelm commands the goblins and gremlins to all charge at and overwhelm a single appointed target, which is great for whittling down an enemy's health and keeping them completely occupied.

Defend commands the goblins and gremlins to cease their attacks and instead block attacks directed at the Overlord; this is great for when the Overlord is running low on health and needs cover provided while they get healed up.

Volcano Kick is an offensive skill that deals a great amount of damage.

Hoist can be used to get the Overlord up to high ground.

Inventory

 * Trident (AR: 13)


 * Dark Tome (AR: 9)


 * Stygian Helmet


 * Canteen of Ale


 * Slab of Raw Meat


 * Wanted Poster

Starting Spells
Flux: A simple dark magic spell that causes tendrils of dark magic to erupt from the ground and ensnare a target, and then combust at the user's discretion. Targets a single enemy within 30 feet of the user. MP: 20

Miasma: A concentrated orb of dark magic that is hurled towards a single target; can travel up to 80 feet, will snuff out light sources that it passes as it flies. MP: 30

Ragnarok: Conjure a dark flame to the user's hand; this flame will emit darkness from it that cannot be penetrated by natural light sources. The flame will burn wood and other flammable objects like a normal flame, but cannot be extinguished with water. MP: 0

Gorgon Eye: Place a magic eye on a surface that is visible to anyone; when the user closes their eyes, they can see what the eye sees. The first person who looks directly at the eye will be inflicted with Petrification, after which the eye will vanish. Only one eye can be in existence at a time. MP: 20