Blacksmith

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Blacksmiths are a support class that deal in supporting allies that wield physical weapons by forging and sharpening their weapons with their blacksmith skills. They are not effective for supporting magic-using allies unless those allies also possess a physical weapon that the blacksmith can sharpen. Blacksmiths themselves have a hammer for use in battle, but they have low Attack and so cannot do much damage to enemy units; they also have low Agility, so they are unable to evade most attacks. They do, however, have solid Defense that allows them to tank many physical attacks that they do not evade, and average Magic Defense that contributes to this as well.

Skills
Forge: The Blacksmith sets to work tending to and sharpening the weapons of allies to increase their Attack in the next battle.* TP Cost: 30, Weapon Attack Rating+5

Protective Smock: The Blacksmith takes halved damage from fire-based attacks due to their protective smock.* Passive

Armory Regular: The Blacksmith can get reduced prices on weapons at armories.* TP Cost: 15

Soot-Spread: The Blacksmith releases soot from their clothes when attacked that makes the assailant more likely to miss the next time they attack.* Passive

Anvil Smash: The Blacksmith hurls an anvil at a single target to attack them.* TP Cost: 70

Dent Pounder: The Blacksmith pounds out dents in weapons to make them move through the air more efficiently, making them less likely to miss.* TP Cost: 40, Attack Success Roll set to 4 as the minimum to hit an enemy instead of 6 for one ally

Weapon Savant: The Blacksmith knows their weapons, and can discern much about a weapon's wielder, culture, and history at a glance. Particularly rare or strange weapons may not yield much, however.* Passive

Overview
Blacksmiths are most useful when a party is mostly or maybe even entirely composed of classes that wield physical weapons, as Blacksmiths can only support these kinds of units.

The Forge skill will increase the Attack of all allies that wield physical weapons the next time a battle is started, and so can be used outside of battles without issue.

Protective Smock is a passive skill that gives the Blacksmith increased protection against fire-based attacks.

The Armory Regular skill is great for getting new weapons for less gold, especially if the party doesn't have enough gold to buy a new weapon.

Soot-Spread will cause an enemy to be more likely to miss the next time they attack after they attack the Blacksmith, which gives the Blacksmith a sort of incentive for getting attacked, that being supporting the party by inflicting an enemy with Blindness.

Anvil Smash is an offensive skill that can be used from a range.

Dent Pounder is great for increasing hit chance of an ally, especially when facing enemies with high Agility that are able to evade many attacks.

Inventory

 * Blacksmith Hammer (AR: 6)


 * Blacksmith Smock


 * Iron Bar


 * Tinderbox


 * Fireproof Gloves


 * 530 gold