Chieftain

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Chieftains are an offensive class that have average Attack and Agility and low Defense; however, they have high Magic Defense, making them a good offensive class for taking on magic-users. Chieftains wield a tomahawk which can be used for close combat or thrown as a projectile, as well as a dart blowgun for ranged attacks.

Skills
Nature Lover: When surrounded by trees and blooming flowers, the Chieftain gains a small increase in Agility; if the nature is disturbed somehow, the boost in Agility grows stronger.* Passive, Agility+4, additional +2 if nature is disturbed

Berserk Dart: The Chieftain fires a dart coated with a special poison that causes the target to go berserk.* TP Cost: 40

Spirit Animal: The Chieftain summons their spirit animal to assist them in battle. The spirit animal must be a specific animal of the player's choice, and will remain that animal for the remainder of the campaign. The spirit animal can use nature magic and has 60 health and 10 Magic Attack.* TP Cost: 50

Tunnel Vision: The first enemy the Chieftain attacks in battle will become the Chieftain's prime target; when attacking their prime target, the Chieftain will deal bonus damage.* Passive

Speak for the Trees: The Chieftain can converse with Ents and other tree-like creatures and even calm entish or other tree-like enemies in combat.* Passive

Weakness Totem: The Chieftain sets down a totem that decreases an enemy's Defense and Magic Defense.* TP Cost: 40, (Magic)Defense-5

Death Blow: The Chieftain delivers a deadly chopping maneuver with their tomahawk to a single enemy. TP Cost: 80

Overview
Chieftains are good to have in any campaign, particularly against enemy magic-using classes.

The Berserk Dart Skill inflicts Berserk on a single enemy.

The Spirit Animal Skill will summon an animal companion of the player's choice to the Chieftain's side.

Tunnel Vision is a passive Skill that activates on the first enemy the Chieftain attacks during battle, and following attacks on that enemy will deal bonus damage.

Speak for the Trees is only useful if the party comes across tree-like creatures like ents or treants, but allows the Chieftain to talk to such creatures and even resolve combat against them peacefully.

The Weakness Totem Skill lowers defensive stats of a single enemy.

Death Blow is an offensive Skill that will kill its target upon hitting them, much like the Assassin's Lethal Blow.

Inventory

 * Tomahawk (AR: 10)


 * Blowgun (AR: 3)


 * Bag of Blowgun Darts (28 Darts)


 * Obsidian Rock


 * Inflated Ball