Augur

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

Description
Augurs are a pseudo-support class that can use skills to increase the performance if allies in battle against certain enemies. Augurs wield the horns and fangs of beasts, and they have good Attack that lets them contribute nicely to fighting enemies. Augurs are great against enemy magic-users as they have high Magic Defense. Augurs have low Agility and Defense though, so it is important to make sure they are well defended when fighting enemies with high Attack.

Skills
Spirit Cloak: The Augur is surrounded by a cloak of spiritual energy that wards off bad luck for a full day, preventing them from rolling critical failures.* TP Cost: 10

Omen Dealer: The Augur is keenly aware of omens, and can groom bad omens from someone's aura to later apply to objects and creatures. Objects with bad omens may develop defects, break, or backfire. Living creatures with bad omens will have bad luck, and may randomly stumble, miss attacks, fail actions, or even have unnatural events befall them. TP Cost: 40

Riddle Weaver: The Augur weaves a riddle that baffles or confuses people and makes them forget about a conversation or question they asked.* TP Cost: 20

Harvest: The Augur harvests the innards of a defeated creature and creates a potion that will grant the whole party a small stat boost the next time they face that kind of creature.* TP Cost: 5, (Magic)Attack+1, (Magic)Defense+1, Agility+1

Oracle: The Augur converses with an oracle to learn the location of a person or object.* TP Cost: 30

Wormtongue: The Augur uses words of magic to turn an enemy to their side until the end of the battle.* TP Cost: 40

Chant: The Augur takes up a haunting chant that makes all enemies uneasy and decreases their stats.* TP Cost: 25, Enemy (Magic)Defense-3, Agility-2

Overview
Augurs are good to have in any campaign, but are most useful in campaigns where many of the same kinds of enemies will be fought, as the Augur is most effective in supporting the party in this scenario.

The Spirit Cloak skill increases the Augur's Agility so that they can evade attacks more easily.

Riddle Weaver is great for throwing an NPC off their train of thought and getting them to change subject or confuse them.

Harvest can be used after a battle to create a potion that will slightly boost all of the stats of the ally that it is used on; the potion will automatically take effect the next time they face the same type of enemy the potion was created from.

Oracle is good for keeping the Augur alive and in the fight, and with their low Defense and Agility, this can be very useful to have.

Wormtongue essentially inflicts Berserk on an enemy it is used on, except that it will last until the battle is over and the Berserked enemy will then flee.

Chant will weaken an enemy by lowering their defensive stats and Agility.

Inventory

 * Beast Fang (AR: 4)


 * Skull of an Unknown Creature


 * 2 Empty Glass Vials


 * Leopardskin Cloak


 * Skinning Knife